A sorcerer stalks through a fallen Guild to fulfil a promise.
Solo project: Unity2D, design, story, 2D art.
Details: My final year narrative game for university. My goal was to create a piece of fiction outside of my creative comfort zone, so I chose to write a revenge story. While the game lacks in mechanical polish, it makes up for this by delivering on what I believe is a tense and dark narrative, and I'm quite satisfied with what I was able to achieve.