UI/UX

POLAR BLAST

An AR mobile game where you play three-dimensional Breakout  in elemental style. Read more about the game itself here.

***Hover over the gallery or click/tap on images for more information on each piece.

Main Menu Example

Main Menu Example

Example of the game's main menu screen - the background is set to the player's active in-game background. Not included in the final pitch, to be developed further over the summer.

Sub-menu Example

Sub-menu Example

Example of a sub-menu screen, with the back, sound and music buttons. Not included in the final pitch, to be developed further over the summer.

Cosmetic Rewards Page

Cosmetic Rewards Page

POLAR BLASTS's in-game shop for buying skins for the game's customisable fireball and backgrounds.

Visdev - Cosmetic Rewards

Visdev - Cosmetic Rewards

Leaderboards Page

Leaderboards Page

Leaderboard example page, showing the top three players and their scores, and buttons for switching between the 'Global' and 'Friends' pages.

Level Screen Example 1/2

Level Screen Example 1/2

Shows the current available level and levels not unlocked yet, and the page count for levels. Not included in the final pitch, to be developed further over the summer.

Level Screen Example 2/2

Level Screen Example 2/2

Shows levels that have been completed, at varying score tiers. Not included in the final pitch, to be developed further over the summer.

Mockup Variation

Mockup Variation

Visualising what cosmetic rewards might look like during play

AR Mat - Earlier Concept

AR Mat - Earlier Concept

The first design for the AR mat, when saving animals was at the forefront of the game's theme. The target image would be moved to the top half to reduce neck strain.

Augmented Reality Mat Design

Augmented Reality Mat Design

The 2nd and final AR mat design, for working with Vuforia. Designed in an ergonomic laptop shape to aid tilt controls, and minimise light glare and neck strain. The logo emphasises the game's fire and ice duality.

Menu-sketches

Menu-sketches

Sketches drawn during a discussion about the game's various menus, working out content, layout, and theme

© 2018 by Nic Chin. Proudly created with Wix.com

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Level Screen Example 2/2

Shows levels that have been completed, at varying score tiers. Not included in the final pitch, to be developed further over the summer.